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In this article I shall discuss several game programming techniques, all revolving around a central theme: the sine and cosine functions. This article will explain sine, cosine, vectors, atan2, and some useful special effects such as how to make homing missiles and how bitmap rotation works.
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Comments (2)
Linda Johnson said
at 6:04 am on Jun 24, 2008
I added the geometry mid term to the calander, but couldn't figure out how to add a line to the table.
Steve Phelps said
at 6:54 pm on Jun 24, 2008
Remind me on Thursday...I will show you.
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